A regional study led by Isla Lipana & Co./PwC Philippines examined five sectors — film, animation, game development, fashion and performing arts — and identified opportunities to improve financing, intellectual property, incentives and business capabilities.
PwC estimates that creative industries across selected ASEAN economies generated about $300 billion in aggregate value in 2025, with around $150 billion in creative goods and services exports in 2024. The figures are directional estimates because creative economy definitions and statistical systems vary across countries.
In the Philippines, the creative economy generated P2.12 trillion in 2025, equivalent to 7.6 percent of gross domestic product, and supported 8.71 million jobs, according to the Philippine Statistics Authority.
Important culturally
“Creative industries have always been important culturally, but increasingly, they also matter for employment, for entrepreneurship, for exports, for intellectual property, investment, as well as digital growth,” Mary Jade Roxas-Divinagracia, Deals and Corporate Finance managing partner at Isla Lipana & Co./PwC Philippines, said.
Roxas-Divinagracia said ASEAN’s challenge is not a lack of creative output but the ability to capture more value further along the business chain.
“ASEAN is generally strong in creation and production, and that would be the initial stages of the value chain. But our participation becomes less consistent as we move further into ownership, into commercialization, into distribution, and ultimately into scale,” she said.