While encouraging mentors have challenged and encouraged her to grow, comic books have influenced the way she approaches storytelling and character design. “I think that pop culture has continuously evolved and also is a living, constantly growing library where we can all share stories and have conversations with ourselves and others, and it’s such an important part of how I create,” she confessed.
When she is not busy designing, Osana enjoys reading, loves museum visits, adores sunsets from neighborhood parks and plays video games.
Currently, she earnestly develops her own universe through Rootfall, a cherished personal project centered on an abandoned vending machine where, from forgotten scraps, patched-up robots build new lives. She hopes the story will eventually evolve into a comic series accompanied by its own line of desired toys.
Let us listen to her thoughts on toy creation and design:
On philosophy
“I’m a product of every person I’ve ever encountered, interacted with — and I wouldn’t have gotten this far without them. Due to how much everyone else has shared with me, I truly find it extremely important to do the same for others.”
On hurdles in the field
“Toy design — in the way I wanted to learn and practice it — wasn’t as accessible in Manila. I wished to understand how products were made at scale: mass production, manufacturing constraints, licensing and all the rules and regulations that come with the territory before learning how to break them.