https://www.ign.com/articles/best-resident-evil-games
ARTS / CULTURE

Resident Evil: How a video game franchise became a global horror icon

Eliana Lacap

In a dimly lit hall, fans clutch replica pistols and first-aid sprays as zombie growls echo from giant screens overhead. This isn’t just a gaming event—it’s a celebration of a franchise that has redefined horror for generations. Resident Evil, once a niche survival-horror video game, has become a cultural touchstone, influencing films, games, merchandise, and the imaginations of audiences worldwide.

The series began in 1996, when Capcom released the original Resident Evil on the PlayStation. It introduced players to a new kind of fear: claustrophobic environments, scarce resources, and relentless monsters. Unlike other games of the era, players weren’t invincible—they were ordinary people trapped in extraordinary circumstances, uncovering the sinister machinations of the Umbrella Corporation. This combination of narrative depth and gameplay tension defined the survival-horror genre and set a template that would influence games for decades.

From Resident Evil 0 and Resident Evil 2 to Resident Evil Village, each installment expanded the series’ world while experimenting with new mechanics. Resident Evil 4, released in 2005, revolutionized third-person action with its over-the-shoulder camera and dynamic combat, influencing countless titles across multiple genres. Later entries, including Resident Evil 7: Biohazard, pushed the series into first-person perspective and virtual reality, demonstrating Capcom’s ability to evolve while staying true to the franchise’s horror roots.

Resident Evil’s impact isn’t confined to games. The 2002 live-action film starring Milla Jovovich launched a separate cinematic continuity that brought the series to a broader audience, while CGI films stayed closer to the games’ storylines, offering faithful adaptations for longtime fans. Across media, Resident Evil has proven remarkably versatile, engaging audiences far beyond interactive gameplay.

The franchise’s influence on the horror genre is undeniable. It set the standard for survival-horror mechanics—limited resources, tense exploration, and environmental storytelling—and inspired iconic titles such as Silent Hill, Dead Space, and The Last of Us. Games that followed often borrowed Resident Evil’s blueprint, demonstrating that fear is most effective when built through anticipation, atmosphere, and player vulnerability rather than mere action or gore.

Resident Evil also reshaped perceptions of video games in broader culture. When it first debuted, gaming was often dismissed as child’s play. The series showed that games could tell mature, complex stories capable of eliciting genuine suspense and emotion. Its cinematic presentation and sophisticated design elevated interactive entertainment into a legitimate storytelling medium, influencing not only games but other creative forms as well.

The franchise’s cultural footprint extends beyond gaming and cinema. Its imagery—the infected, the Tyrant, and the Umbrella logo—is instantly recognizable, appearing in comic books, merchandise, and even theme park attractions. Characters like Leon Kennedy and Ada Wong have become enduring icons, inspiring fan art, cosplay, and creative reinterpretations around the world. Resident Evil has transcended the digital screen to become a global symbol of horror storytelling.

Technological innovation has also been central to the series’ legacy. Early games relied on pre-rendered backgrounds and limited polygonal models to create suspenseful environments. Later installments embraced fully 3D worlds, photorealistic graphics, and immersive sound design, continually pushing the boundaries of what horror games could achieve. In doing so, Resident Evil has mirrored the evolution of gaming technology itself.

Decades after the first undead encounter, Resident Evil remains a testament to the power of fear, imagination, and human resilience. Its influence on gaming, film, and global popular culture continues to resonate, proving that well-crafted horror can be both entertaining and culturally significant. The franchise has left an indelible mark on multiple generations, setting a benchmark for how fear, storytelling, and innovation can intersect across media.

From the shadows of the Spencer Mansion to virtual reality nightmares, Resident Evil endures—not just as a game, but as a cultural phenomenon, a shared experience that reminds audiences of the thrill of survival, the tension of the unknown, and the enduring power of storytelling.